Though Solid was the third entry in the Metal Gear franchise, only the very first game (which was titled simply Metal Gear) had been localized for release outside Japan. It’s worth noting that at the time, few players-or at least, few American and European players-realized how much of Metal Gear Solid’s cutting edge design actually amounted to 8-bit concepts that had been tarted up with stylish, 32-bit trappings. Somehow, it carried a torch of innovation that helped shine a light for the medium’s future while simultaneously locking the Metal Gear franchise itself into a recursive, backward-facing loop from which it never fully managed to escape. Half-Life! Xenogears! Ocarina of Time! Spyro the Dragon! Thief! Parasite Eve! Pokémon! And, of course, Metal Gear Solid.Įvery one of the big games of 1998 deserves to be enshrined as a legend, but Konami’s Metal Gear Solid stands out from the rest for the seemingly impossible contradiction it embodied. ![]() In the annals of video game history, the tail end of 1998 went down as what we colloquially refer to as “a real humdinger.” Rarely have so many landmark video games appeared within a few turns of the calendar page.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |